The Nightmare That Changed Everything | Demon's Souls Retrospective & History

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Is there anything more compelling than a masterpiece that almost wasn’t?

Before Dark Souls, before Bloodborne, before Sekiro and Elden Ring - there was Demon’s Souls — a game that should not have been made - born in a crucible of strange ideas, a disinterested publisher and an industry could barely understand it's vision...

This is the story of Hidetaka Miyazaki and FromSoftware - a tale of how one quiet man and the obscure studio he worked at - transformed the world by thrusting it into a nightmare...

It's part critique, part retrospective, part review and part history lesson - obviously full of spoilers and obviously full of my opinions

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Credit for the fantastic thumbnail goes to the visionary - https://x.com/HotCyder

All media in this video is used for the purpose of review, commentary or criticism and is defined as fair use under US Copyright law.

Source and Bibliography - https://docs.google.com/document/d/1pHhAgjN2QVKE4g19ysmlsh7N_FQGZUkc9vo_ZLsUVa4

=== Chapters === 00:00:00 – Demons in the Fog (Introduction) 00:04:42 – Hidetaka Miyazaki (The Man) 00:14:42 – The First Nightmare (The Development) 00:28:26 – We Are The Prey (The Premise) 00:36:00 – A World Unlike Others (The Structure) 00:47:24 – The Game Wants You Dead (Mechanical Difficulty) 01:00:46 – The Numbers Want You Dead (Systemic Difficulty) 01:11:55 – The Grand Gimmick Debate (Boss Design) 01:25:55 – Friends, Foes and Failures (Characters & Quests) 01:37:54 – Boletaria Online (Multiplayer) 01:46:19 – A Lullaby for a Demon (The Ending) 01:56:00 – Can You Remake A Masterpiece? (The Remake) 02:09:17 – Memories in the Fog (Conclusion)

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#demonssouls #fromsoftware #retrospective