How My Main Character Design Killed My Indie Game Studio (Devlog)

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The channel Addy Valentine shares 'How My Main Character Design Killed My Indie Game Studio (Devlog)', a popular Entertainment content with 12.8K views and 1.0K reactions.

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Join me on a journey through character design and game development with my latest devlog. In this episode, I take a deep dive into the creation of the main character of my western arcade shooter, High Moon. Despite setbacks from the weather and bills, I've continued to work hard on this project for the past year. However, the design of Johnjo wasn't always smooth sailing. I'll share the story of how his design caused controversy amongst my old game development team and ultimately led to the end of our friendship and studio. Don't miss out on this behind-the-scenes look into the challenges of character design in game development.

··················································································· Unity Assets Used in the Making of this Video: Enviro 3: Sky and Weather : https://bit.ly/3RHXnSQ The Vegetation Engine: https://bit.ly/3DSUedv Nature Renderer: https://bit.ly/3x7W5ar Locomotion System: https://bit.ly/3HOkzdC Bones Stimulator: https://bit.ly/3XlHz9v Look Animator: https://bit.ly/3JT9qLw Beautify: https://bit.ly/3YhzqnR

Video Equipment Microphone: https://amzn.to/3xPjIVr

My Design Tools: Blackwing Pencils: https://amzn.to/3Ic2vLW Blackwing Sharpener(For that EXTRA point): https://amzn.to/3Ic36gE Schminke Watercolors: https://amzn.to/3ROdSwH

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