Subliminal Chapter 1 (FULL GAME + ALL ENDINGS!)
'TITLE' is an outstanding Gaming content presented by Thinknoodles, which has accumulated 241.7K views and 5.7K likes.
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. 🍜 SUBSCRIBE - https://www.youtube.com/channel/UChd1FPXykD4pust3ljzq6hQ?sub_confirmation=1 👉 BECOME A MEMBER - https://www.youtube.com/thinknoodles/join 🤖 Discord: https://discord.gg/thinknoodles
Game link: https://store.steampowered.com/app/2300840/Subliminal/
Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.
The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.
Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
📚 Chapters 00:00:00 Subliminal Intro & Narrator Awakens 00:02:48 Childhood Bedroom Exploration 00:06:32 FNaF-Style Door Mechanic 00:10:22 Waterpark Memory Unlocked 00:13:44 Waterpark Deep Storage Puzzles 00:19:24 Light Puzzle Detour 00:26:00 Walter the Balloon Appears 00:31:32 Welcome to Play Place 00:37:51 Abandoned Play Place & First Chase 00:43:19 Walter Balloon Puzzle 00:48:07 Bounce House & Smoke Detector 00:53:15 Failsafe Protocol Activates 00:59:07 Rot Ending & Second Run 01:11:39 Purple Hallway & Shadow Children 01:16:53 Staff Area & Hot Wheels Code 01:22:18 Factory Chase & Canon Death Ending 01:27:24 Memory Lane Arcade Game 01:30:16 Trip Down Memory Lane Ending 01:35:35 Hunting the Final Ending 01:39:57 Erasing the Narrator (True Ending)
#backrooms #thinknoodles
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